Throw a Death and Decay right where the Portal is so you can pick up all of the Whelps that spawn. You should have enough Threat on the 1st Drake so you no longer need to target him and stick on the 2nd Drake. Make sure that all of the adds are always in front of you and never behind you. Right after the 1st Drake is dead, move on the aoe the adds and down them. Around this time is when the 3rd Drake Vesperon will be landing. Make your way over to where the 3rd Drake will land, always walking backwards so you are facing him.
All other raid members should move aside so that the Drake does not breath on anyone. After you pick up the 3rd Drake, you want to move them so that they are kind of next to Sartharion and the OT is next to the MT but not too close. This will allow the healers to heal the tanks more easily. After the 2nd Drake is dead, all the DPS will go into the portal. Inside, have the Ret Pally and Shaman pick up on the healing where necessary. Shadron's add will be the first to be killed followed by Vesperon's.
The people outside will tell the ones that are in the portal when it will be safe to zone out to avoid an oncoming firewall. Afterwards, the DPS will be on the 3rd drake trying to down him. The portal will keep on popping up, but do not go in afterwards. Just make sure not to DPS too hard when you're health is low or you will drop like a rock. At this point, either the Ret Pally or the Enhancement Shaman will have to start healing as well.
Enjoy your new Black Drake and " Comment by Its actually possible to simply zerg sartha with 3 adds up at normal mode. You have about seconds to do that. The drake that we left up was Shadron, because we were unable to find a third tank for all of the adds.
This meant that it was crucial to keep me topped off, and more than one wipe was a result of badly timed breaths. Sarth is tanked in a different position from the one you probably learned with no drakes up.
I stood in the corner that sticks out from the island front left while a hunter misdirected Sarth to me. Once he was on me, I strafed left until he was horizontal, so that when the wave came from behind me I did not need to move easy to find the spot if you know what you're doing and when it came from opposite I strafed right into a corner not left towards the raid, as some idiot suggested in vent.
When Shad engaged, he was tanked by a paladin AoE threat helped him keep picking up the adds while tanking Shad on the opposite side of the platform in such a way that, similar to my position, he would only need to strafe left when the wave came opposite.
We had no one take Shad's portal while he was active, as he only applies the "Stop taking damage" buff to Sarth, not himself. I expect it took quite a bit of care to avoid Shad breathing on the raid while still picking up adds he was an Aristocracy member. I would not recommend trying two tanks like we did in a PuG, as you have a good chance of getting an offtank slightly less skilled than ours. The most crucial thing from my perspective continued to be, like in Sarth, not getting hit by fire walls.
Having someone call out which side the walls are coming from on vent will certainly help, as will having well defined positioning, but considering I spent most of the fight looking at Sarth's shapely, well formed neck, I wouldn't know much about that. The most logical place seems to be the positions normally used in a 0D fight, but this is not what the offtank did, so take that with a grain of salt.
Also, keep your maintank topped off, as you never know when the next breath will come. Good luck and have fun, sirs. Comment by Why does Sartharion have a "Berserk" ability in his"Abilities" tab I'm not aware of any enrage timer he has Why does Sartharion have a "Berserk" ability in his"Abilities" tab Comment by Forget all of the above tactics.
Just zerg him. Comment by Pirwzy For Death Knights tanking Sartharion, if you use Icebound Fortitude when he starts to cast Flame Breath then the buff will last just long enough that he'll usually cast another FB just before it wears off. Might as well eek out every second's usefulness that you can. Comment by I'm not going to go into as much detail as some because I'm talking about 25 man 3D and it's really a simple fight.
After Sartharion is engaged, you will have approximately 30 seconds before Tenebron lands where Sartharion was originally standing. Melee must burn him down as FAST as possible. You do not want a second wave of whelps. About 30 seconds after Tenebron landed, Shadron will join the fight.
This is when we blew Bloodlust and personal cooldowns to drop him as fast as possible faster than Tenebron if possible. DPS needs to make sure he drops quickly now, because with both Shadron and Vesperon up, the tank is capable of getting 1hit.
Tanks need to work out a cooldown rotation with healers to keep them alive during this phase. If you can get Shadron down, the fight is basically over if you have enough people left alive. At this point you take the portal when Vesperon spawns it, tank the adds and kill them, then dps Vesperon, etc etc repeat, until he dies.
Comment by GinjaNinja I don't think this has been said yet, but the flame wall can be resisted. I found this out by accident while chasing down the adds on my DK. Comment by DaGorthok All of these guides are great and stuff I have yet to hear what he did that makes him such a bad guy other than him being of the black dragonflight Comment by kaze Has anyone noticed since patch 3. It threw me off the last time I did this. Comment by Draol Now skinnable as of patch 3.
Comment by pedter I'm curious about Sartharion's flame breath - how often does he use it? Does it have a reliable cooldown? Can I predict when its going to hit, but 10 seconds in advance? I've main tanked him several times with my druid, both on regular and heroic with no drakes up - I PuG it , but I'm interested in healing it with multiple drakes up. I'm trying to figure out if I can time a 3 stack of lifebloom to bloom very shortly after each of his breaths to quickly get the tank back to full.
In short: can I time lifebloom to reliably bloom just after each breath, or does he use it at random? Comment by sasexw Something not very useful but i think it's worth a notice, Sartharion is a "flame"drake right? If you skin him , you loot Icy dragonscale,but you are in a room full of lava, how strange. Comment by So, does anyone know exactly how long you have to do the zerg tactic? When, exactly does drake II spawn his first portal?
Or, does Sartharion go immune right when the second drake is targetable? Comment by If u can find the group that has a great healer and great tank and dps that are all around 5k dps u can just Zerg Sarth Complete Pug on Thunderhorn 1 tank 1 healer 8 dps just downed him easily This might be a easier alternative to doing it the Normal Way.
Comment by ben Sartharion can be "zerged" down with all 3 drakes alive. Zerged meaning just blow all you cooldowns and kill Sartharion before the 2nd drake shadron lands. If he isnt dead by that time shadron's acolyte will put the immunity bubble on Sarth and it will be a Wipe.
Group comp is: 1 tank tanks both Sarth and Tenebron 1 Healer 8 Dps - all need to pull 4. Most groups tend to lean towards full melee or full ranged to maximize raid dps buffs but any group is fine so long as you can pull the required dps.
The reason being that Tenebron will enrage and start hitting the tank for 30k. If all goes well you should have yourself a nice mount and "of the nightfall" title.
Comment by sjal What i have to do to get title? Comment by Ninja1 Going for 10man 3Drakes. Be sure to have well geared ppl who can output atleast 5k DPS nowdays. Have a Priest Healer and always a shaman in the raid , this is one of the most important Raid setup.
If you are gonna go with Kiting the first drake when landing, have a Hunter with offspecc BM and Exotic Pet, one of the glyph which can be usefull here is Glyph of Mend pet. Missdirecting the Drake to the Pet and run away from the entire raid, and keep healing the Pet while he gets fireboll.
IF everything done correctly, you only need to succes at kiting for not more than 30 sec. Doing this as guild farming for drakes and works very well. Gl there. Or is there something different between 10 and 25 that would make that implausible.
Comment by Archangel76 By the way, something interesting for DK tanks I was tanking him and his little buddies last night, when I discovered Spell Deflection can proc off his breath weapon. I was a bit surprised. Comment by Octapulse Seems that there was a recent change to make the OS 3D zerg more 'user friendly'- at the time of posting, the death of Sartharion causes any Twilight Drakes still alive to become untargettable and no longer attack the raid.
Instead, they circle around Sarthy's little island, almost like they're congratulating you. Strangely enough, the small elemental adds remain active after the drakes disengage and you are also stuck in combat until you leave.
Adds still enrage etc. Comment by Phrewb Wow, just did this with 10 men on the 25 man difficulty easily. Didn't mean to though, leader didn't realise it was on 25 difficulty setting, and we got more loot, and Less is More achi :. Comment by Poraq a 3 drake run now rewards 64 justice points. Comment by rzzr After latest patch you need to have a skinning level of to skin the beast Comment by Bannitschuwa Just did a sath10 3D run with five 85's and its was really easy.
Comment by Aprox. Comment by Wootbulle 5-Manned today! You'll get all 4 achievements instantly. We then decided to do it the "correct" way and had little trouble. Bear tanked the drakes and Sarth, DK tanked the little adds. DPS all over 10k burned down each drake, went into the portals, and it was game over.
Best of luck to others who do it. Good times. Comment by myrddinde Just soloed Sartharion 10 man as Level 85 Enhancement Shaman, was easier than expected. Video Post It is possible at times hard to solo the Thrash, but Sartharions Lieutenants were quite easy. Needed help on Shadron, since he despawns while you are in Twilight Realm he becomes immune to damage and solved that by having one afk friend there.
Comment by Hannes37 Can this be done without off-tank if you only got 85's nuking him down before first drake? With the tank tanking the dragons coming afterwards of course. Comment by Aeliel Two-manned the man version with 3 drakes up today. Feral druid tank with avg ilvl , restoration shaman healer with mostly gear. A bit more in-depth strategy on my blog post about it.
I was Resto Druid in ilvl Took us quite awhile but was fun. Sadly, we went there for the achievement and not for the mount so we killed the drakes before him. Anyways, the fight is easy as long as you kill the spawning fireadds. And I mean it, kill them. Is annoying to try to heal through the damage and run around the platform with 20 adds after you. Also, just try to find a place at Sartharion's side, since he does have Tail Lash and Firebreath. Forgot his tail and he knocked me down and I got hit by lava wave and then I was thrown around the fiery vortexes on the lava.
So if you have to choose between his head or tail, take head. Doesn't do so much damage. Comment by emmure how many dps do you need to do 3D at 85 now? Comment by Sammiches If anyone is curious, it is possible to kill Sartharion with all 3 drakes up on 10 man mode with just 3 people. In terms of how much damage we took during the fight, I personally took virtually nothing as the tank due to the fun blood mastery, mage took a massive hit from the drake due to a late taunt, and the rogue was still pretty healthy.
We all survived with an achievement and a drake. Comment by stormdruid How to kill as of patch 4. You wont be able to kill Sarth before she goes immune with only 4 people so you just need to kill the Drakes as they land and ensure that the small fire adds are kept under control. Everyone must remember to avoid taking damage, avoid fire walls and dont stand int he void zones as they will heavily damage you and could kill you.
Remember that as soon as Sarth goes immune the 2 dps must take the portal and kill the 1 or 2 adds inside the portal then exit and keep killing the Drakes and small adds. Once the 2nd drake is down the damage eases off and you just need to kill the last drake and clear up the adds; then its a normal kill. While sorting the tactics we did wipe a few times whilst we worked out what we needed to do and we had 2 wipes where we didn't kill the small fire adds and we ended up overwhelmed and the tank died so keep on top of them.
Once killed we repeated 3 more times as we took 1 main toon with 3 alts so we could all get the drake on our mains in one week although the thing to note was Blood DK was easy to heal as was our Bear Tank - the 2 Pala tanks we used took a noticeable increase in damage. Good luck and enjoy the mount! Comment by cheekyboy99 This will likely be soloable with full BiS heroic gear with 3 drakes up - I got her to k as a feral druid as ilvl The fight itself seems easy, but damn Vesperon gets in the way!
I tried killing him, and he casts that damn shield. Go through the portal, baam, reset. So I tried killing the main boss with Vesp still up. Same thing, only he makes Sarth immune, and then you go through the portal and baam, reset. Am I missing something, or is this raid not soloable because of this mechanic?
A few people here claim to have done it, I don't see how it's possible. The shield goes up like 20 seconds into the fight. Comment by Vahlok Did 10 man with a level 82 tank, an 85 healer, and 3 85 dps.
We had to bring in an extra dps because our dps was so high we kept pulling off the tank. The higher dps helped outweigh the tank not keeping aggro on 3 DS level dps lol.
Comment by 3xul He is soloable by a level 85 Demonology Warlock. Just use the most simple tactic and zerg him down. Comment by Drudan 3 Drakes is now soloable for enhancement shamans I'm currently ilvl with weps. I burned Sarth down as much as I could. Once Tenebron started landing, I popped Ascendance and Spirit Walk, and then start strafing towards the entrance while continuing to DPS Tenebron still hits like a truck. I had Sarth dead just as the first lava wall spawned.
Easy Black Drake mount :. Comment by Cessna Was soloable for 90 mage as well. Had to kite a bit but that was to be expected. Comment by Nightfrosti Also quite easily soloable by Feral druid with average gear aswell.
Was simple once we got it down. Just burned each drake as they came in and once we got all of them down the dps went in the last portal to kill the adds. Once they were down and Sarth wasn't immune anymore it was an easy tank and spank just keeping the adds off of the dps.
Comment by tonydizzle People posting strategies and saying this fight is soloable need to be mentioning whether it was 10 man or 25 man. Comment by Chaosrock Soloed 10 man with 3 drakes in 44 seconds as a elemental shaman. I died a few times trying it but finally did it. I was forgetting about Astral Shift. I had to use Healing Surge a couple times but it wasn't bad.
This got me my third mount tonight. Malygos was so kind as to drop the blue and azure drakes. Tactic: Yes, it is possible to easily obtain Reins of the Black Drake and "of the Nightfall" title now!
Just kill Sartharion before the second drake Shadron lands. When the first drake Tenebron lands, your minion should start to tank him. Remember that before you pull the Boss it is necessary to clear the trash! Good Luck and Have Fun! Comment by Yourstruly Downed Sarth 3d 25 man with 2 players. Once all 3 blue dragons were dead - and all current add spawns were killed, the warrior took the portal and killed the two adds inside.
Shaman tanked easily healed through Sarth's dmg and the few add spawns that came up while warrior was phased. Once warrior came out of phase the portal didn't respawn and downing him was easy. Comment by Anybody able to get him down as a shadow priest? I am currently item level mostly pvp blues. My ilvl is Fast dps on Sartharion until the 1st drake come down. U will survive until the end. Of course don't forget to use Touch of Death.
Loot my black drake today, good luck. Comment by nashoh Just soloed today as a mage 90 ilvl. At last, he was killed with Ice Lance, but without FoF. Have fun! PS: if a mage can solo it, every other class can do it :D. Comment by Solo'd him today on 25man. I tried doing it 3drake first, but quickly realized that wasn't happening, and killed off the drakes first.
Shadron gave me problems, because of the fight bugging out if you enter the portal to kill the add. However, this could be bypassed by using this method: Pull Shadron to Sartharion and engage the boss. Then enter the portal to despawn Sarth. Shadron will now respawn in his normal location, where you can go kill him.
For some reason he won't use his shield ability now. I don't know why this works, but it does. I was pretty close to being able to dps Shadron down before he cast the shield, so it may be possible to do this solo with better gear, without "bugging" Shadron. Comment by fourdegrees Warlocks! My soulstone and I got pretty well acquainted while I was getting this task down.
I tried many specialization, talent, and glyph combinations before success. It took me long enough to get him down and enough attempts that I felt obligated to dance on his corpse when I finally won. I pulled this off with my level 90 warlock, geared to only about in quest greens, blues, and a handful of epics. Setup phase: place your Demonic Circle at Run up the hill a bit and place your Demonic Gateway standing at You are going to be fighting Sartharion from about Target Sarth and get just close enough to where he's in range of your spells, but you don't have to move much to hit Demonic Circle: Teleport.
This sweet spot is pretty important because you want max range on Sarth so that when your Voidlord dies, you can zip right to your Demonic Circle, then run up the hill to your Demonic Gateway as fast as possible. Execution: Step 1. While standing at max range, send your Voidlord in on his own. Just before he engages, hit Dark Soul and Terrorguard. Saving four Burning Embers is the key to killing Sartharion while fleeing later. Step 2. Once Sartharion is engaged, the countdown to Tenebron begins.
You are going to stay on Sartharion no matter what, but Tenebron is important because once he lands, you're going to need to jostle back and forth just a bit to stay out of his void cirlces.
You will notice that Tenebron does a massive amount of damage to your Voidlord. Don't heal him, forget him, he will use his own cooldowns.
Burn Sartharion. Step 3. Your Voidlord is about to die and all the whole world of hate and discontent Sartharion, Tenebron and all their adds have saved up is about to be focused on you.
Just before the Voidlord goes, you start running. Hit it and keep running! Step 4. It's kiting time. This is accomplished by auto-running away from Sarth, jumping, turning and hitting an instant-cast, then turning back again before you land so you are always moving away from the mob of death behind you.
The pack may catch up to you. Hit Dark Bargain if Sarth isn't already dead. You have 8 free seconds to keep running, spam Conflag and Fel Flame for embers and spam Shadowburn.
Sartharion dies a grisly, fiery, but very satisfying, death. I killed him at about 53, 60 and the fight lasted 1minute 16sec. It's pretty intense. If you are really efficient with your porting, you may find that you've gotten too far ahead of Sartharion. No worries, he will catch up just fine. Worry about the jump-kiting and keeping yourself alive.
Don't be surprised if a mass of whelps comes flying at you trying to eat your face. Collect your loot! WIN Edit: added screenshots. Comment by I finally soloed this as a shadow priest with item level I made two macros that make this fight much easier to deal with. I tried DPS'ing him down as Brewmaster with all 3 drakes up, but I couldnt get him below k before Shadron joined and turned him immune.
Switched to Windwalker and made it, but barely. As my 88 Blood DK, same gear, with a 85? Druid stepped in for a small healing, but mostly feral. We did wipe 3 times though, since druid wasn't that great, BUT, with a better geared 85, or more experienced player who knew the mechanics, it would have been easier.
If you kill all the trash, leaving only adds alive, then you're facing around HP or so, with Sartharion and the adds, on 10 man normal. I don't know why I was downvoted: the information IS accurate. We killed all three drakes just in the order they joined the encounter. During the fight, arms war entered the portals about times though, as I understand, it is necessary to do only one time, once all 3 drakes are down to kill the adds there.
Once all 3 drakes were dead, the Boss had about 3kk hp. Well, that was the easiest part :. Then popped every cooldown on Sarth, only has 2.
Quite the achievement spam if you do this on an alt that never been there before You need approximately k dps or you will die once the first drake shows up. I'm not sure what ability it has, but it deals extremely high damage, enough to quickly cause a wipe even at I soloed him today as a level 90 ret pally.
The key is just burst. Comment by skidlz Years later you can now duo Sarth 25 with 3 drakes up. With the portal mechanics I don't know if you can solo it or not, but my wife and I did it with a Blood DK and Elemental Shaman with no problems. Comment by Very easy to solo the Achievement for the drake as an Arms Warrior. Go in and pop all the cooldowns and just spank. Burn Sartharion until Tenebron joins, then dump Xuen on Tenebron and roll away to reduce your threat.
Then drag Sartharion away and keep dpsing. This strategy took me about 3 attempts to iron out, but I managed the solo 10man kill in gear. Comment by Cinnamohn Just soloed him this morning on man with 3 drakes as a Hunter ilv Here's the nice video I put together for it.
It took 17 attempts before I managed to down him. Once you pull Sartharion, the raid is immediately afflicted with debuffs from each drake still alive The Power of Tenebron, Shadron or Vesperon respectively and they will join the fray at certain intervals.
In Tenebron 's case, she lands 30 seconds after the pull and presents arguably the biggest DPS test of the fight. Like all the drakes, her direct attacks are limited to melee, a shadowflame breath and targeting players with bright blue void zones, but she also has some unique abilities too.
The Power of Tenebron is an aura doubling any shadow damage the raid takes, making the void zones fatal for anyone caught in them when they detonate. Additionally, some seconds after landing she will open a twilight portal and hatch a clutch of eggs inside, the whelps from which will swamp the raid roughly 15 seconds later. The key to tackling any version of the fight with Tenebron up is to kill her before she spawns a second wave of whelps, as the whelps inflict a stacking armour reduction debuff on whoever they hit, meaning the person tanking them is going to be as strong as tissue paper if a second wave piles on.
If you haven't killed him either, Shadron will swoop down and join the fray 75 seconds after the fight begins. Shadron's unique abilities are the Power of Shadron, an aura that doubles any fire damage taken and which presents the biggest threat to the raid, as it makes Sartharion's flame breaths on the main tank practically unmanageable without resorting to whatever cooldowns the tank and the raid possess in order to survive them.
Additionally, Shadron also opens a twilight portal inside which an Acolyte of Shadron can be found channelling the Gift of Twilight - a buff that makes Sartharion immune to harm and grants him 50 per cent more fire damage note that when killing the drakes before engaging Sartharion, this will be cast on Shadron instead.
Combined with the Power of Shadron, Sartharion's flame breaths begin to get alarmingly high It gets worse! We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Sometimes we include links to online retail stores.
If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments The pandemic ravaged the theatre industry, so a group of Fallout 76 players performed Macbeth live in-game. Final Fantasy 14 director blames "my own selfishness" for Endwalker expansion's two-week delay. Amazon says will take "remediation steps" against New World players who "egregiously exploited" coin duplication bug.
It looks like New World has shed around half its playerbase since launch. Amazon now working on New World region transfer after player backlash. Amazon faces backlash after New World region transfer U-turn. Destiny 2 to remove Forsaken campaign next year. If there's a good supply of rogues and hunters, misdirects can be used to bring fire adds over towards the offtank to give ample time for taunts and aggro upkeep.
If this is too much trouble, a third offtank should handle the fire adds and pile them near the drake so AoE can be at its most effective. A subgroup of a healer and DPS the less needed to eliminate a disciple or eggs, the better should focus on going into the portals and taking care of the adds drakes spawn. At a certain level of gear, almost anyone is able to tank a disciple but will take amplified shadow damage from Tenebron's aura.
Typically on 10, 8 dps, a tank and a healer are used. The drakes do however, enrage once Sartharion gets to low health, so an offtank, or class capable of kiting may try to move Tenebron away from Sartharion, as the damage may be too much for the tank to handle.
Tenebron is the first drake to come down. The ability to resist Tenebron's shadow attacks is unknown. With the normal shadow resist aura, the roughly 32 K shadow attack was partially resisted, but always to the exact same number around 25 K.
Using this strategy, you must kill Sartharion before Shadron summons his portal, as shortly thereafter he will become immune to all damage. This occurs at roughly 85 seconds after Sartharion is engaged, so you will need a minimum of 30k DPS on man and 91k DPS on man to kill him before this point. Kill all the trash mobs in the instance, but don't engage the bosses on the sides. Walk along the edge of the path, as far as possible from the bosses to not aggro them.
After making a trip around the area, get to Sartharion's platform. Pop all cooldowns on the pull and blow the dragon up. At , don't even bother with the trash, just run straight to Sartharion and kill him. He should die before the trash gets to the center platform. The amount of loot rewarded is modified by the number of drakes taken alive into the Sartharion fight.
As with most Wrath of the Lich King -tier raids, loot is not shared between and player mode kills. All kills will award one [ Dragon Hide Bag ] , one satchel of spoils, and two Tier 7 glove tokens. With no drakes alive, Sartharion's corpse will also have one or two pieces of loot from the regular loot table.
Adding any one drake will reward an additional item from the "1-drake" loot table. Adding any second drake will reward an additional item from the "2-drake" table. Adding the third drake will reward a mount. Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central. Register Don't have an account?
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